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Voice Direction in Games: Why Combat Barks Are Harder Than Cutscenes
Cutscenes get the credit, but combat barks are the real technical challenge in game voice direction. Here's why repetition, variation sets, and zero visual reference make barks some of the hardest work in VO — and what it means for casting.

Marlene Gmeiner
Jul 146 min read


We Once Got Told to "Sound Like You're Eating an Apple Deliciously." Here's What That Taught Us About Voice Briefs
What does "sound natural" actually mean? We break down a real Audi recording session that went sideways over vague direction — and the questions every brand should ask before writing a voice brief, especially when casting across multiple languages.

Marlene Gmeiner
Jun 196 min read
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