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Voice Direction in Games: Why Combat Barks Are Harder Than Cutscenes
Cutscenes get the credit, but combat barks are the real technical challenge in game voice direction. Here's why repetition, variation sets, and zero visual reference make barks some of the hardest work in VO — and what it means for casting.
Marlene Gmeiner
Jul 146 min read


Small Team, Big World: Lessons from Building an Indie Game from Scratch
Every game starts with one idea. Here's an honest look at what it's really taken to build an original game world with a team of four — from worldbuilding first to playing to your strengths, and everything in between.
Marlene Gmeiner
Jul 25 min read


What Is ADR? How Dialogue Gets Re-Recorded in Film & TV
ADR — automated dialogue replacement — is how much of the dialogue in film and TV is actually recorded. Here's what it is, why it's everywhere, and how a session really works.
Marlene Gmeiner
Jun 247 min read


We Once Got Told to "Sound Like You're Eating an Apple Deliciously." Here's What That Taught Us About Voice Briefs
What does "sound natural" actually mean? We break down a real Audi recording session that went sideways over vague direction — and the questions every brand should ask before writing a voice brief, especially when casting across multiple languages.
Marlene Gmeiner
Jun 196 min read
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