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Voice Direction in Games: Why Combat Barks Are Harder Than Cutscenes
Cutscenes get the credit, but combat barks are the real technical challenge in game voice direction. Here's why repetition, variation sets, and zero visual reference make barks some of the hardest work in VO — and what it means for casting.

Marlene Gmeiner
Jul 146 min read


Less Is More: The Power of Restraint in Game Voice Acting
In game voice acting, saying less can often achieve more. This article explores how vocal restraint, silence, and minimal dialogue shape powerful character performances, using Geralt of Rivia in The Witcher 3: Wild Hunt as a case study to show how subtle delivery enhances immersion and player agency.

TooSix Media Group
Jan 214 min read


From NPC to Main Character: How Voice Acting Shapes Player Attachment
How voice acting turns NPCs into unforgettable characters. Explore player trust, immersion, and why performances like Astarion’s shape emotional attachment in games.

TooSix Media Group
Jan 65 min read
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