From NPC to Main Character: How Voice Acting Shapes Player Attachment
- TooSix Media Group

- Jan 6
- 5 min read
Updated: Jan 13
In video games, players spend dozens, sometimes hundreds, of hours inside fictional worlds. They learn systems, master mechanics, and memorize maps. But when players talk about the games that stayed with them, they rarely start with controls or visuals. They start with characters - and more specifically, with voices.
A single line delivery can make an optional non-player character feel unforgettable. A consistent, emotionally grounded performance can turn a side role into the emotional core of a playthrough. In modern narrative games like Baldur’s Gate 3, voice acting is no longer a background element. It is one of the primary ways players form attachment.
Why Players Attach to Voices
Humans are wired to read voices instinctively. Tone, pacing, breath, hesitation, and emotional shifts communicate meaning faster than text ever could. Even without consciously realizing it, players interpret vocal cues the same way they would in real conversations, deciding whether someone feels trustworthy, dangerous, humorous, guarded, or sincere.
In interactive media, this effect is amplified. Unlike film or television, games place players inside conversations. Players respond, choose dialogue, and shape outcomes. When a character’s voice reacts believably to those choices, the illusion of a living world strengthens. The character stops feeling like a scripted asset and starts feeling present.
This is why voice acting often creates attachment earlier than story reveals or character arcs. A player may not yet know a character’s past, motivations, or future role - but if the voice feels real, curiosity and emotional investment follow.

When NPCs Feel Like Main Characters
Not all characters are designed to be equally important. Some are optional companions. Others appear briefly or exist only to move the plot forward. Yet players frequently elevate certain NPCs to “main character” status in their own experience.
This happens when performance outweighs screen time.
A well-acted NPC can leave a stronger impression than a playable protagonist with flat delivery. Emotional clarity, consistency, and intention allow even small moments to resonate. In long-form games, where players return to the same characters across dozens of sessions, voice acting becomes a thread of continuity - something familiar and grounding in an ever-changing narrative.
When that thread is strong, players begin to care not because the game tells them to, but because the character feels present.
Case Example: Astarion
A clear modern example of this phenomenon is the character Astarion from Larian Studios' Baldur's Gate 3, performed by Neil Newbon (winner of the 2023 Game Award for Best Performance).
On a structural level, Astarion is not positioned as the singular hero of the story. He is an optional companion - one players can recruit, ignore, or even miss entirely. Yet for many players, he quickly becomes one of the most emotionally prominent characters in the game.
This attachment forms early, and it forms through voice.
From the first interactions, his performance establishes a complex emotional range: charm layered with tension, humor edged with menace, confidence masking vulnerability. Long before players fully understand his backstory, they understand him. The voice creates curiosity and emotional stakes ahead of narrative exposition.
What makes this especially relevant is that Astarion could have easily remained a familiar archetype - the sarcastic, morally gray rogue. Instead, vocal nuance transforms the archetype into a layered individual. Subtle shifts in tone communicate fear, defensiveness, desire for control, and moments of genuine sincerity. These details are not spelled out; they are performed.
As the story branches and player choices accumulate, the voice evolves. Delivery changes depending on trust, alignment, and outcome. This long-form emotional continuity is one of the hardest challenges in game voice acting, and one of the most powerful tools for player attachment.
Reading Lines vs. Playing a Role
The difference between functional voice work and transformative voice acting lies in performance.
Reading lines delivers information. Playing a role communicates intention.
In games with branching dialogue, actors must maintain emotional logic across multiple possible paths. A line cannot exist in isolation - it must connect to what came before and anticipate what might come next. This requires understanding the character’s internal state, not just the script.
When actors play roles rather than recite dialogue, players feel the difference immediately. Responses feel reactive instead of pre-recorded. Emotional beats land naturally, even when encountered out of sequence. Characters feel aware of the player, not simply responsive to input.
This is where NPCs cross the line into emotional significance. They stop being quest-givers and start being companions, rivals, or anchors within the story.
Casting and Direction as Narrative Tools
Strong performances do not happen by accident. They are the result of thoughtful casting and clear direction.
Casting determines more than vocal tone, it defines how a character occupies emotional space. The right voice can imply history, attitude, and inner conflict before a single line of exposition. Direction then shapes how that voice moves through the narrative, ensuring consistency across scenes, choices, and emotional states.
In global games, this becomes even more critical. Multilingual voice acting is not just about translating words; it is about preserving character identity across cultures and languages. Without careful direction, emotional intent can flatten or shift unintentionally, weakening player attachment.
Studios that treat casting and direction as narrative tools, not technical steps, create characters players believe in.
Voice Acting, Trust, and Immersion
Player attachment is built on trust. Players must trust that a character’s reactions make sense, that emotional shifts feel earned, and that the world responds coherently to their choices.
Voice acting plays a central role in building that trust.
When characters sound consistent and emotionally grounded, players invest more deeply. They listen more closely. They weigh dialogue options more carefully. They replay scenes to explore alternate outcomes. This trust increases immersion, which in turn increases engagement, retention, and long-term connection to the game’s intellectual property.
In this way, voice acting is not just a creative decision - it is a design and business consideration.

What This Means for Game Studios Today
As games continue to evolve toward cinematic, character-driven experiences, expectations around voice acting will only rise. Players now expect performances that rival film and television, while also accommodating interactivity, branching narratives, and long playtimes.
Voice acting is no longer post-production polish. It is core to storytelling.
Studios that invest in performance-driven casting, strong direction, and culturally aware localization create characters that resonate beyond the screen. These are the characters players talk about, remember, and return to.
From Background Character to Emotional Anchor
NPCs become unforgettable not because of how often they appear, but because of how they sound when they do.
Astarion’s popularity is not an exception - it is proof of what happens when voice acting is treated as performance rather than production. When voices carry intention, emotion, and continuity, NPCs stop being background elements and start becoming emotional anchors within a game world.
For players, that connection is what turns a great game into a lasting one. For studios, it is one of the most powerful tools available for building worlds that truly feel alive.
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